﻿namespace AssetRipper.SourceGenerated.Extensions.Enums.Shader;

/// <summary>
/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics/GraphicsEnums.cs"/>
/// </summary>
public enum ShaderParamType
{
	Float = 0x0,
	Int = 0x1,
	Bool = 0x2,
	Half = 0x3,
	Short = 0x4,
	UInt = 0x5,
	TypeCount = 0x6,
}
